Monday, March 11, 2013

What.

Basically I kept getting caught up on one part where he imports something that low and behold we don't have and then goes on and on and doesn't explain half the stuff he does.

Which is every video, almost.

So I went and rendered out what I have so far. It sucks too.


Oh and the day just keeps getting better and better. The crappy choppy video won't upload onto here.

Yay....

Let's try this one...




Thursday, March 7, 2013

Woah-oh!

This project isn't looking too promising. He keeps adding things that we don't have rendered out, and the fact that we don't have the trees with all the detail in them...that's seriously hurting this project.



More comparison...what it's supposed to look like...and what mine looks like.

I'm having trouble with the scanlines layer, and just about everything else. I'm understanding what has to happen, I just don't have the correct layers or material to professionally execute this project.

It makes me sad.

Hedgehogs are cool.

Monday, March 4, 2013

OOOOOhhhhhhhhhhhhhh OOOOOh OOOOOh


Working on levels for the bowl_ambocc layer, this may or may not be actually working for me.


Yeah, I did everything that I was told to do in the previous tutorial videos and then BAM the Digital Tutors guy is like nopenopenope Imma change e'erything up on ya and now I'm sad.

Sad bad tutorial guy. Depressed bad tutorial guy.


Adding in a mask layer to increase the shadow of the bowl that looks more like a petri dish...


And now I've added a lovely green specimen to my petri dish. Soon we'll be adding bricks and blocks and chicks and clocks, sir.

Fun thing that I've noticed the past couple of days: If I work in front of the computer for too long, my vision starts going out. Like right now, I'm staring at the screen with my hands on the keyboard, looking at the bottom left hand corner of the monitor, and I can't see my right hand. I'm pretty sure that's not supposed to happen. 

BUT IT IS.

It's a sign from God.

Anyways, I HAVE A GLOW!



Ooooo a demonic glow. O_O 


Aha! This is what it's supposed to look like!



Saturday, March 2, 2013

Rendering's a Biiiiiiiii

iiiiiscuit.

I've only managed to fully render out like four or five layers. This takes forever. There are too many classes in the lab.

March 4th Edit:
- I have everything rendered out and stuff, I just don't have time to do anything it feels like :(

Sunday, February 24, 2013

Some Screenshots From Yesterday




This is actually pretty exciting for me. Mainly because I've been having so many problems with this project... I'm not even close to being done and I still have to render it out (which apparently has been causing some problems for some people). 

Well I have to go to work now. 

Saturday, February 23, 2013

I'm Trying Here...

But nothing is working. I emailed Skylar (don't shoot me if I spelled that wrong), and he said to make the blacklambert not black but a dark grey instead. So I did. He also said to make sure that there was geometry intersecting the hand mesh. There is. So I hope that this is right.


Render of the Final Gather layer.


Top view to show that I do have geometry intersecting the hand mesh.


Render of the Final Gather Inverse layer.


Render of the Tree Matte layer.