Here's all what I've decided is worthy of other people seeing.
Of course there will be much more fun things to go along with it. I mean, I can't give away all my secrets yet. Also, I'm debating music. I'll probably make two reels, one with music and one without.
Moving Matches and Effecting the After
Friday, April 19, 2013
Monday, April 8, 2013
Wednesday, March 27, 2013
15 Toots || Six Through Ten
MEEP || TUTORIAL NUMBER SIX: CROP NODE
Sherlock would enjoy this one.
The Crop Node helps with the bounding box and is a pretty quick re-format. It helps when your animation takes up a little bit of space but the bounding box is huge. Not only can you control the x- and y-axis, you can also control the width and height of the crop boxes. Clicking on the little 'reformat' box zooms in on the little thing that you've cropped out. I kinda feel like that's too good to be true :3 As for the little intersect thing, the DigiToots guys said that there's basically no need for it. SO WHY HAVE IT? The plot thickens. For no apparent reason.
Sherlock would enjoy this one.
The Crop Node helps with the bounding box and is a pretty quick re-format. It helps when your animation takes up a little bit of space but the bounding box is huge. Not only can you control the x- and y-axis, you can also control the width and height of the crop boxes. Clicking on the little 'reformat' box zooms in on the little thing that you've cropped out. I kinda feel like that's too good to be true :3 As for the little intersect thing, the DigiToots guys said that there's basically no need for it. SO WHY HAVE IT? The plot thickens. For no apparent reason.
BOOP || TUTORIAL NUMBER SEVEN: REFORMAT NODE
Okay, so this one is proving to be rather difficult because I keep getting errors on a lot of stuff. The Reformat Node works better at scaling things up to match project settings. If you choose the little box option, then you gain control of the width and height. The fit resize type option will get the shortest side of the image to fit into the bounding box. There will be pixels stretched. There will always be pixels stretched. unless you click on the BlackOutside box. BlackOutside saves the day! And then there's the distort resize type, which will bent and reformat the output format. Yeah, it'll reformat it. Who's shocked? I'm not.
BLOOP || TUTORIAL NUMBER EIGHT: TVISCALE NODE
Some filters have better sharpening capabilities than others, but the image will still look slightly blurred, regardless of what you try to do. Something that sounds like "in painting" is what happens when there is data missing (If you double the size of the pixels, it's filling in four color squares. So that's like 2/3s to 3/4s of the data missing. Yikes.). The TVIScale Node is best for something called pixel doubling, as it doesn't really work on any other scales...Monday, March 25, 2013
15 Toots || One through Five
TUTORIAL NUMBER ONE: MIRROR NODE
So basically, the mirror node and the transfer node are essentially the same thing. If you want to do something simple, go for the mirror. It's fun. If you're doing something more complex, stick with using the transform tool. Time for pictures!
NEXT UP || TUTORIAL NUMBER TWO: TILE NODE
Oooooo sounds fun.
The first filter (Impulse) listed at the top for the tile nodes is the one that will take the least amount of processing power and then the amount of processing power needed increases as you go on, with Notch being the highest. Impulse is also the lowest quality. The higher power filters decide how much blur and sharpen occur. Also, YOU CAN EVEN MIRROR IN THIS NODE! :D How cute is that?! Makin' all these cute shapes. That's pretty good! I light fires to feel joy. That's adorable.
YIPPEE || TUTORIAL NUMBER THREE: BLACKOUTSIDE NODE
The top grey numbers tell us how big the bounding box is and the bottom grey numbers tell us how big the overall thing is. I learned in this lesson that pushing the 1 key often helps solve whatever problem you were having. Adding a row (lol I originally typed toe haha) of black pixels does wonders and insures against glitches like a long stretch of faint blue. :3 Also, the BlackOutside node is built into several of the other transformation tools. SWEET.
DERP || TUTORIAL NUMBER FIVE: POSITION NODE
Okay, so basically the Position tool is a really, extremely simple version of the transform tool. All you control is the x- and y-axis, but absolutely no control over the where the center is. Which can be annoying. Using the transform tool to move things results in blurring. If the transition node is set to cubic, then it's faster to use the position node. Be careful using the Position Node because you might need a BlackOutline Node to prevent the pixels from going all willy-nilly.
So basically, the mirror node and the transfer node are essentially the same thing. If you want to do something simple, go for the mirror. It's fun. If you're doing something more complex, stick with using the transform tool. Time for pictures!
NEXT UP || TUTORIAL NUMBER TWO: TILE NODE
Oooooo sounds fun.
The first filter (Impulse) listed at the top for the tile nodes is the one that will take the least amount of processing power and then the amount of processing power needed increases as you go on, with Notch being the highest. Impulse is also the lowest quality. The higher power filters decide how much blur and sharpen occur. Also, YOU CAN EVEN MIRROR IN THIS NODE! :D How cute is that?! Makin' all these cute shapes. That's pretty good! I light fires to feel joy. That's adorable.
![]() |
This one looks like Batman's retarded cousin Baman. |
The top grey numbers tell us how big the bounding box is and the bottom grey numbers tell us how big the overall thing is. I learned in this lesson that pushing the 1 key often helps solve whatever problem you were having. Adding a row (lol I originally typed toe haha) of black pixels does wonders and insures against glitches like a long stretch of faint blue. :3 Also, the BlackOutside node is built into several of the other transformation tools. SWEET.
HERP || TUTORIAL NUMBER FOUR: ADJBBOX NODE
Okay, so it's good to know that anything outside of the bounding box is going to be ignored when the final image/animation is rendered out. If the bounding box is too small, then the edge pixels get stretched out and that's not good. If the bounding box is too big, it slows down the processing time. I guess you just have to pick the lesser of the two evils and go with it.
DERP || TUTORIAL NUMBER FIVE: POSITION NODE
Okay, so basically the Position tool is a really, extremely simple version of the transform tool. All you control is the x- and y-axis, but absolutely no control over the where the center is. Which can be annoying. Using the transform tool to move things results in blurring. If the transition node is set to cubic, then it's faster to use the position node. Be careful using the Position Node because you might need a BlackOutline Node to prevent the pixels from going all willy-nilly.
Thursday, March 21, 2013
It's Been a While
Okay, so it hasn't really been that long. But whatever.
Apparently, the blue mustang had a party during my absence...because I opened up the file today and got this:
Is that...is that confetti?!
Uhm...anyways...
YAY MASK THING THAT MAKES things pretty.
Apparently, the blue mustang had a party during my absence...because I opened up the file today and got this:
Is that...is that confetti?!
Uhm...anyways...
Being able to move the foreground around it pretty nifty.
YAY MASK THING THAT MAKES things pretty.
Hooray for color correction. Kudos to people who actually do this for a living because I can't even.
The final render. Weeeee.
Monday, March 11, 2013
Try, Try Again
So I went back and updated my AE files to include the new trees_beauty layer that I rendered out and while rendering that AE file out to see what it looks like, the render cancelled itself and I got stuck with this barely-a-second clip.
Yeah...it looks like an inflatable pool tube on LSD...
As if we needed more trippy things in the art department...
Yeah...it looks like an inflatable pool tube on LSD...
As if we needed more trippy things in the art department...
NUKE THEM WITH LAZERS
Or destroy them with lazers. Either way. I'm not picky.
Okay, so basically all I have to do for this assignment is follow along and pass the quizzes. I think I can do this. ...
Here's Nuke:
Oooh look. Color correction is on the right, original is on the left.
I thought this was really cool. By bumping up the horizontal blur to fifteen and bringing the vertical blur down to one, you can simulate a motion-blur effect. Pretty neat. Will I be able to do it on my own? Probably not.
Okay, so basically all I have to do for this assignment is follow along and pass the quizzes. I think I can do this. ...
Here's Nuke:
SO BLURRY!
I thought this was really cool. By bumping up the horizontal blur to fifteen and bringing the vertical blur down to one, you can simulate a motion-blur effect. Pretty neat. Will I be able to do it on my own? Probably not.
Putting in my own nodes.
Fun manuel color manipulation.
Alpha something or other. I don't know, it's just cool.
This is what happens if it's RGB and not RGBA.
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