Monday, March 25, 2013

15 Toots || One through Five

TUTORIAL NUMBER ONE: MIRROR NODE
So basically, the mirror node and the transfer node are essentially the same thing. If you want to do something simple, go for the mirror. It's fun. If you're doing something more complex, stick with using the transform tool. Time for pictures!




NEXT UP || TUTORIAL NUMBER TWO: TILE NODE
Oooooo sounds fun.
The first filter (Impulse) listed at the top for the tile nodes is the one that will take the least amount of processing power and then the amount of processing power needed increases as you go on, with Notch being the highest. Impulse is also the lowest quality. The higher power filters decide how much blur and sharpen occur. Also, YOU CAN EVEN MIRROR IN THIS NODE! :D How cute is that?! Makin' all these cute shapes. That's pretty good! I light fires to feel joy. That's adorable.



This one looks like Batman's retarded cousin Baman.
YIPPEE || TUTORIAL NUMBER THREE: BLACKOUTSIDE NODE
The top grey numbers tell us how big the bounding box is and the bottom grey numbers tell us how big the overall thing is. I learned in this lesson that pushing the 1 key often helps solve whatever problem you were having. Adding a row (lol I originally typed toe haha) of black pixels does wonders and insures against glitches like a long stretch of faint blue. :3 Also, the BlackOutside node is built into several of the other transformation tools. SWEET.



HERP || TUTORIAL NUMBER FOUR: ADJBBOX NODE
Okay, so it's good to know that anything outside of the bounding box is going to be ignored when the final image/animation is rendered out. If the bounding box is too small, then the edge pixels get stretched out and that's not good. If the bounding box is too big, it slows down the processing time. I guess you just have to pick the lesser of the two evils and go with it.



DERP || TUTORIAL NUMBER FIVE: POSITION NODE
Okay, so basically the Position tool is a really, extremely simple version of the transform tool. All you control is the x- and y-axis, but absolutely no control over the where the center is. Which can be annoying. Using the transform tool to move things results in blurring. If the transition node is set to cubic, then it's faster to use the position node. Be careful using the Position Node because you might need a BlackOutline Node to prevent the pixels from going all willy-nilly.






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