But nothing is working. I emailed Skylar (don't shoot me if I spelled that wrong), and he said to make the blacklambert not black but a dark grey instead. So I did. He also said to make sure that there was geometry intersecting the hand mesh. There is. So I hope that this is right.
Render of the Final Gather layer.
Top view to show that I do have geometry intersecting the hand mesh.
Render of the Final Gather Inverse layer.
Render of the Tree Matte layer.
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